Tuesday, September 22, 2015

[DevBlog #3] Concept Planning

Hello again!

As of yesterday, I've been developing a concept MindMap to better track down my ideas as they come to me and despite my idea being fairly simple, I already have a lot of things I need to do. From creating the game tiles, to building the sprites and animations and finding ways to get some audio. I can already tell I'll have a lot to do.

However, despite the daunting task that I have ahead of me, the idea behind MindMaps have a definite positive influence on your motivation and desire... even if the list of items is almost limitless. It gives you a goal, it helps you organize and plan, and it's an amazing way to show progress.

Current MindMap, still in progess
It can be used for literally everything. Have a project that needs to be done at work? It's great for organizing your thoughts and action to do so.

Making a video game like I am? Organize the processes you need to do with sections like "Graphics," "Audio," "Levels," or "Characters." This is very important as it allows you to have all your goals in one place instead of trying to remember what you need to do later.

Hell, you don't even need to necessarily make a mind-map, but rather organizing your thoughts and goals will allow you to have a better sense of motivation and desire to succeed. Had I used this in high school, I would have done much better academically.

Overall, having organized thoughts is the key to success. That, and having the interest in whatever your doing is essential if you want to succeed. Keep that in mind as you go on with your life.

I plan on doing less frequent, but juicier DevBlogs as I get into more of the meat and beans of GameMaker. For now, they'll be small updates and personal thoughts on this project.

See ya' next time!

No comments:

Post a Comment