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| Small snippet of the move system |
But for now, using some of the basics I have learned so far, I have already developed to the basic movement system that I want for the game. WASD controls to move the character up, down, left and right, as well as the mouse aiming controls.
I was actually very confused at first how to get the sprite to rotate towards the mouse. I first thought I needed to do some math using coordinates and trigonometry, but soon came to find out that there were a few pre-defined variables/functions that made it so much easier. Thank goodness I looked before wasting my time.
Next, I am planning on developing the animations and attacks for the character... which I feel will be hard challenge to endure. I like the design I have above, simple and fits in well with what I have planned, but I might have to change it to better refine the look, as I do see some parts that bother me.
Finally, I have actually decided to create a secondary grass type that will be used near the castle (you'll find out once I flesh a better concept of the game). It's more of a darker blue/green tint that looks "corrupted."
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| Corrupted Grass tile |
Anyways, for the next week or so, I will be dedicating most of my time learning the fundamentals and features GameMaker so I can get development up to speed!
At the end of the article, I added a small screenshot of the software and some of the features it has inside it. I also love the fact that you can mix code and D'n'D (Drag and drop) events easier than anything else I've used.
Beyond that, prepare for the next DevBlog to be much larger! I plan to have a working demo in the next few weeks if everything goes smoothly.
See you next time!
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| GameMaker UI |












