Monday, September 21, 2015

[DevBlog #1] Grass is Class!

Hello my friends! I created this blog to document the development and creative process that I am foretaking to create a small game. I will be using GameMaker to develop it, while creating most, if not all my own assets using Photoshop CS6 and a few other programs. I plan to have a small prototype/demo of the game in the next month or so. If everything goes good and without too much complications, I may plan on completing it. So, for now, I have gotten a little progress on the artistic side of the game while GameMaker recovers from a massive influx of users (HumbleBundle). For starters, I began with the tiling that I will definitely have in the game and like every great developer, they start with grass. It took a small bit of experimentation to find a good look for the initial tile, but once I got past that, I was able to move onto creating transition tiles. These tiles allow me to change scenery without making the ground seemingly "cut".
The first tile I created was the initial one, basically the one I will base the other grass tiles on. It took a small bit to find a good brush that would make the texture, but eventually settled down on a literal grass brush.

Secondly, I created a edge piece, would would be placed in the middle edges of patches and would connect to the initial grass and a corner piece.
Finally, I created a corner piece that would allow me to create rectangular shapes. I still need to create one more piece to allow more shapes to be created. And to top it off! I combined each tile together to create a rectangular piece of grass! I felt it looked amazing and will definitely be part of the game!



So, my To-Do list for now is to create another corner piece and to begin developing the new tile-types for the beginning area. If everything goes well, just like this tile, I believe I can make a really good looking environment.


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