Tuesday, September 22, 2015

[DevBlog #2] Sandy Water & Stone


Finalized
Original
Hello again! I have spent a little more time on developing the basic tilesets for the first area of the game that will be apart of the demo. If all goes well, I might have a small prototype of the map to show everyone!

As of the moment, I have currently gotten a rough design of sand, water and stone. Sand was by far the most annoying one to make, as I had ideas but they never tiled well (you can see the grid way too clearly). I had decided to stick with a solid color as simplicity looked the best.

Additionally, I was able to add the corner piece to my grasstile set that allows me to create more complex shapes and paths. You can see how it works in the top right corner of tile test.

Despite the success of the sand/grass combinations, I still need to change my water tiles, which I had a lot of trouble with as well, mostly finding a good texture and having it repeat smoothly along the tiles. Also, I want to eventually add a small bit of animation to the waves and the current tile set would not work at all. So, for now, the current water tiles are for placeholders till I learn more about the function and capabilities of GameMaker.

And finally, I was able to complete a very simple tile now that I was able to get to it, but it does need a small bit of work having it fit in better with the transition tiles, but I feel that the design is on point.


Sand and Grass Tileset test. Corner piece in the top right
Sand, Stone and Water tilesets.
The water does not fit very well.
Stone tileset with the grass tileset.
The stone does not transition well
with the grass tileset.

Other than that, I have been working on a Mind-map to better organize my work, progress and goals and to ultimately turn the idea in my head into something I can look at.

Everything is going very smoothly and I feel very confident in finishing this game.

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